Module: wine Branch: master Commit: b9747d77f1710f26cf85a6183d0a5b17f7010584 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b9747d77f1710f26cf85a6183d...
Author: Józef Kucia jkucia@codeweavers.com Date: Sun Sep 6 16:45:50 2015 +0200
d3d11/tests: Add test for buffer interfaces.
---
dlls/d3d11/tests/d3d11.c | 174 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 174 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index a5e6945..817ca9c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -642,6 +642,179 @@ static void test_texture3d_interfaces(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_buffer_interfaces(void) +{ + ID3D10Buffer *d3d10_buffer; + D3D11_BUFFER_DESC desc; + ID3D11Buffer *buffer; + ID3D11Device *device; + unsigned int i; + ULONG refcount; + HRESULT hr; + + static const struct test + { + BOOL implements_d3d10_interfaces; + UINT bind_flags; + UINT misc_flags; + UINT structure_stride; + UINT expected_bind_flags; + UINT expected_misc_flags; + } + desc_conversion_tests[] = + { + { + TRUE, + D3D11_BIND_VERTEX_BUFFER, 0, 0, + D3D10_BIND_VERTEX_BUFFER, 0 + }, + { + TRUE, + D3D11_BIND_INDEX_BUFFER, 0, 0, + D3D10_BIND_INDEX_BUFFER, 0 + }, + { + TRUE, + D3D11_BIND_CONSTANT_BUFFER, 0, 0, + D3D10_BIND_CONSTANT_BUFFER, 0 + }, + { + TRUE, + D3D11_BIND_SHADER_RESOURCE, 0, 0, + D3D10_BIND_SHADER_RESOURCE, 0 + }, + { + TRUE, + D3D11_BIND_STREAM_OUTPUT, 0, 0, + D3D10_BIND_STREAM_OUTPUT, 0 + }, + { + TRUE, + D3D11_BIND_RENDER_TARGET, 0, 0, + D3D10_BIND_RENDER_TARGET, 0 + }, + { + TRUE, + D3D11_BIND_UNORDERED_ACCESS, 0, 0, + D3D11_BIND_UNORDERED_ACCESS, 0 + }, + { + TRUE, + 0, D3D11_RESOURCE_MISC_SHARED, 0, + 0, D3D10_RESOURCE_MISC_SHARED + }, + { + TRUE, + 0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0, + 0, 0 + }, + { + TRUE, + D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0, + D3D10_BIND_SHADER_RESOURCE, 0 + }, + { + FALSE /* Structured buffers do not implement ID3D10Buffer. */, + 0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16, + 0, 0 + }, + { + TRUE, + 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, + 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX + }, + }; + + if (!(device = create_device(NULL))) + { + skip("Failed to create ID3D11Device.\n"); + return; + } + + desc.ByteWidth = 1024; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + desc.StructureByteStride = 0; + + hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); + + hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Buffer should implement ID3D10Buffer.\n"); + if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); + ID3D11Buffer_Release(buffer); + + if (FAILED(hr)) + { + win_skip("Buffers do not implement ID3D10Buffer.\n"); + ID3D11Device_Release(device); + return; + } + + for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) + { + const struct test *current = &desc_conversion_tests[i]; + D3D10_BUFFER_DESC d3d10_desc; + ID3D10Device *d3d10_device; + + desc.ByteWidth = 1024; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = current->bind_flags; + desc.CPUAccessFlags = 0; + desc.MiscFlags = current->misc_flags; + desc.StructureByteStride = current->structure_stride; + + hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); + /* Shared resources are not supported by REF and WARP devices. */ + ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr); + if (FAILED(hr)) + { + win_skip("Failed to create a buffer, skipping test %u.\n", i); + continue; + } + + hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); + ID3D11Buffer_Release(buffer); + + if (current->implements_d3d10_interfaces) + { + ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D10Buffer.\n", i); + } + else + { + todo_wine ok(hr == E_NOINTERFACE, "Test %u: Buffer should not implement ID3D10Buffer.\n", i); + if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); + continue; + } + + ID3D10Buffer_GetDesc(d3d10_buffer, &d3d10_desc); + + ok(d3d10_desc.ByteWidth == desc.ByteWidth, + "Test %u: Got unexpected ByteWidth %u.\n", i, d3d10_desc.ByteWidth); + ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, + "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); + ok(d3d10_desc.BindFlags == current->expected_bind_flags, + "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); + ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, + "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); + ok(d3d10_desc.MiscFlags == current->expected_misc_flags, + "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); + + d3d10_device = (ID3D10Device *)0xdeadbeef; + ID3D10Buffer_GetDevice(d3d10_buffer, &d3d10_device); + todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); + if (d3d10_device) ID3D10Device_Release(d3d10_device); + + ID3D10Buffer_Release(d3d10_buffer); + } + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d11) { test_create_device(); @@ -650,4 +823,5 @@ START_TEST(d3d11) test_texture2d_interfaces(); test_create_texture3d(); test_texture3d_interfaces(); + test_buffer_interfaces(); }