Module: wine Branch: master Commit: 1fa19d8e4203f920eb29b8a4fb79d32917ce221a URL: http://source.winehq.org/git/wine.git/?a=commit;h=1fa19d8e4203f920eb29b8a4fb...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Nov 11 12:39:17 2010 +0100
wined3d: Take the location into account in context_apply_fbo_state_blit().
---
dlls/wined3d/context.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index b615a76..32df69b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -504,7 +504,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) { - if (surface_is_offscreen(render_target)) + if (location != SFLAG_INDRAWABLE || surface_is_offscreen(render_target)) { UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets); context->blit_targets[0] = render_target;