Module: wine Branch: master Commit: 706e174817d3ae31c91a525c3179b3a457888087 URL: https://source.winehq.org/git/wine.git/?a=commit;h=706e174817d3ae31c91a525c3...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Feb 7 22:07:08 2020 -0600
d3d9: Retrieve the vertex shader from the primary stateblock.
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 2d5bc77ed7..c95e1a003e 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3524,7 +3524,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDi TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) + if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->vs)) { shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->IDirect3DVertexShader9_iface;