Module: wine Branch: master Commit: 5dd3b178ce8cbebf84de3f418115a47798144dbc URL: https://source.winehq.org/git/wine.git/?a=commit;h=5dd3b178ce8cbebf84de3f418...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Feb 18 15:50:25 2022 +0100
wined3d: Set a valid map pointer in adapter_gl_alloc_bo() if possible.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/adapter_gl.c | 12 ++++++++++++ 1 file changed, 12 insertions(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index cb0c34823aa..4e93e25452d 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -4646,6 +4646,18 @@ static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_re return false; }
+ if (bo_gl->memory) + { + struct wined3d_allocator_chunk_gl *chunk = wined3d_allocator_chunk_gl(bo_gl->memory->chunk); + + wined3d_allocator_chunk_gl_lock(chunk); + + if ((bo_gl->b.map_ptr = chunk->c.map_ptr)) + ++chunk->c.map_count; + + wined3d_allocator_chunk_gl_unlock(chunk); + } + addr->buffer_object = &bo_gl->b; addr->addr = NULL;