Module: wine Branch: master Commit: 76c9fc8a761c9faff72f97ab508a1afcb28eeb12 URL: https://source.winehq.org/git/wine.git/?a=commit;h=76c9fc8a761c9faff72f97ab5...
Author: Andrey Gusev andrey.goosev@gmail.com Date: Mon Jan 10 18:05:08 2022 +0200
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014).
Signed-off-by: Andrey Gusev andrey.goosev@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader_sm4.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 80564641eab..5afe612da21 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1460,6 +1460,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
default: FIXME("Skipping modifier 0x%08x.\n", m); + case 0x01: *modifier = WINED3DSPSM_NONE; break; }