Module: wine Branch: master Commit: e2384387e0f56c175916083df8577527bc2d97c9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e2384387e0f56c175916083df8...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Jun 22 11:37:31 2016 +0200
wined3d: Recognize SM5 dcl_tgsm_structured opcode.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 8 ++++++++ dlls/wined3d/shader_sm4.c | 12 ++++++++++++ dlls/wined3d/wined3d_private.h | 9 +++++++++ 5 files changed, 31 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f81e8ea..2e070fb 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5251,6 +5251,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL, /* WINED3DSIH_DCL_TGSM_RAW */ NULL, + /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 921904f..b4ddf89 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8589,6 +8589,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL, /* WINED3DSIH_DCL_TGSM_RAW */ NULL, + /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 1859c0f..4a3f53d 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -81,6 +81,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive", /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ "dcl_tessellator_partitioning", /* WINED3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw", + /* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured", /* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", @@ -2279,6 +2280,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_dump_dst_param(&buffer, &ins.declaration.tgsm_raw.reg, &shader_version); shader_addline(&buffer, ", %u", ins.declaration.tgsm_raw.byte_count); } + else if (ins.handler_idx == WINED3DSIH_DCL_TGSM_STRUCTURED) + { + shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_dst_param(&buffer, &ins.declaration.tgsm_structured.reg, &shader_version); + shader_addline(&buffer, ", %u, %u", ins.declaration.tgsm_structured.byte_stride, + ins.declaration.tgsm_structured.structure_count); + } else if (ins.handler_idx == WINED3DSIH_DCL_THREAD_GROUP) { shader_addline(&buffer, "%s %u, %u, %u", shader_opcode_names[ins.handler_idx], diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 959b10c..8961dc5 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -222,6 +222,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f, + WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3, WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4, @@ -637,6 +638,15 @@ static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins, ins->declaration.tgsm_raw.byte_count = *tokens; }
+static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins, + DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, + struct wined3d_sm4_data *priv) +{ + shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg); + ins->declaration.tgsm_structured.byte_stride = *tokens++; + ins->declaration.tgsm_structured.structure_count = *tokens; +} + static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) @@ -799,6 +809,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = shader_sm4_read_dcl_resource}, {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "", shader_sm5_read_dcl_tgsm_raw}, + {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "", + shader_sm5_read_dcl_tgsm_structured}, {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "", shader_sm5_read_dcl_resource_structured}, {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 45207df..701e93e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -595,6 +595,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TGSM_RAW, + WINED3DSIH_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_THREAD_GROUP, WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_VERTICES_OUT, @@ -920,6 +921,13 @@ struct wined3d_shader_tgsm_raw unsigned int byte_count; };
+struct wined3d_shader_tgsm_structured +{ + struct wined3d_shader_dst_param reg; + unsigned int byte_stride; + unsigned int structure_count; +}; + struct wined3d_shader_thread_group_size { unsigned int x, y, z; @@ -953,6 +961,7 @@ struct wined3d_shader_instruction const struct wined3d_shader_immediate_constant_buffer *icb; struct wined3d_shader_structured_resource structured_resource; struct wined3d_shader_tgsm_raw tgsm_raw; + struct wined3d_shader_tgsm_structured tgsm_structured; struct wined3d_shader_thread_group_size thread_group_size; enum wined3d_tessellator_domain tessellator_domain; enum wined3d_tessellator_output_primitive tessellator_output_primitive;