Module: vkd3d Branch: master Commit: 8f9b48c4550d8644cf22342ac063258ab7616bee URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/8f9b48c4550d8644cf22342ac06325...
Author: Francisco Casas fcasas@codeweavers.com Date: Wed Jan 24 17:49:22 2024 -0300
tests/shader_runner: Pass a pointer to the data when creating uav buffers in d3d12.
The implementation of upload_buffer_data_with_states(), unlike the implementation of upload_texture_data_with_states(), does not expect a pointer to a D3D12_SUBRESOURCE_DATA, but rather, a direct pointer to the data.
---
tests/shader_runner_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index c151b85b..c6154cd1 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -205,7 +205,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource->resource = create_default_buffer(device, params->data_size, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); - upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data, + upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData, test_context->queue, test_context->list, RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); reset_command_list(test_context->list, test_context->allocator);