Module: wine Branch: master Commit: 12c4af8dd8de539c346c7af77c370b30a9478ece URL: http://source.winehq.org/git/wine.git/?a=commit;h=12c4af8dd8de539c346c7af77c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 13 18:22:53 2009 +0200
wined3d: Add missing GL locking to delete_glsl_program_entry() calls.
---
dlls/wined3d/glsl_shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 44e0eea..7905492 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3911,6 +3911,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) { if (linked_programs->next) { struct glsl_shader_prog_link *entry, *entry2;
+ ENTER_GL(); if(pshader) { LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { delete_glsl_program_entry(priv, gl_info, entry); @@ -3920,6 +3921,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) { delete_glsl_program_entry(priv, gl_info, entry); } } + LEAVE_GL(); }
if(pshader) {