Module: wine Branch: master Commit: 5a9c2f2de14e4e3baeee99dff2d0265a418d9011 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5a9c2f2de14e4e3baeee99dff...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Dec 2 20:17:59 2020 +0330
wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_gl.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index beb418ba960..83c61834f5a 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3703,8 +3703,12 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
for (j = 0; j < WINED3D_MAX_CBS; ++j) { - if (state->cb[i][j]) - wined3d_buffer_load(state->cb[i][j], &context_gl->c, state); + if (!state->cb[i][j]) + continue; + + buffer_gl = wined3d_buffer_gl(state->cb[i][j]); + wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state); + wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo); }
for (j = 0; j < shader->reg_maps.sampler_map.count; ++j)