Module: vkd3d Branch: master Commit: f73b3385c76fc68c2060698c92829bb1edb7b40b URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f73b3385c76fc68c2060698c...
Author: Matteo Bruni mbruni@codeweavers.com Date: Sun Mar 21 21:40:07 2021 +0100
vkd3d-shader: Consider previous last_read value when computing liveness.
Otherwise we end up overwriting UINT_MAX last_read for output variables.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 2382ffe..59514e4 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -342,7 +342,7 @@ static void compute_liveness_recurse(struct list *instrs, unsigned int loop_firs struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var; - var->last_read = loop_last ? max(instr->index, loop_last) : instr->index; + var->last_read = max(var->last_read, loop_last ? max(instr->index, loop_last) : instr->index); if (load->src.offset.node) load->src.offset.node->last_read = instr->index; break;