Module: wine Branch: master Commit: b099eeb8c41adecb1373a856c32a50225a0c5d56 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b099eeb8c41adecb1373a856c3...
Author: Ričardas Barkauskas miegalius@gmail.com Date: Tue Sep 14 01:04:53 2010 +0300
d3d9/tests: Test NVDB (depth bounds test) behavior.
---
dlls/d3d9/tests/visual.c | 120 ++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 120 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 48aad75..0c39456 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -10549,6 +10549,125 @@ static void depth_clamp_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); }
+static void depth_bounds_test(IDirect3DDevice9 *device) +{ + const struct tvertex quad1[] = + { + { 0, 0, 0.0f, 1, 0xfff9e814}, + { 640, 0, 0.0f, 1, 0xfff9e814}, + { 0, 480, 1.0f, 1, 0xfff9e814}, + { 640, 480, 1.0f, 1, 0xfff9e814}, + }; + const struct tvertex quad2[] = + { + { 0, 0, 0.6f, 1, 0xff002b7f}, + { 640, 0, 0.6f, 1, 0xff002b7f}, + { 0, 480, 0.6f, 1, 0xff002b7f}, + { 640, 480, 0.6f, 1, 0xff002b7f}, + }; + const struct tvertex quad3[] = + { + { 0, 100, 0.6f, 1, 0xfff91414}, + { 640, 100, 0.6f, 1, 0xfff91414}, + { 0, 160, 0.6f, 1, 0xfff91414}, + { 640, 160, 0.6f, 1, 0xfff91414}, + }; + + union { + DWORD d; + float f; + } tmpvalue; + + IDirect3D9 *d3d = NULL; + IDirect3DSurface9 *offscreen_surface = NULL; + D3DCOLOR color; + HRESULT hr; + + IDirect3DDevice9_GetDirect3D(device, &d3d); + if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + 0, D3DRTYPE_SURFACE, MAKEFOURCC('N','V','D','B')) != D3D_OK) { + skip("No NVDB (depth bounds test) support\n"); + IDirect3D9_Release(d3d); + return; + } + IDirect3D9_Release(d3d); + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, + MAKEFOURCC('N','V','D','B'), D3DPOOL_DEFAULT, &offscreen_surface, NULL); + todo_wine ok(hr != D3D_OK, "Able to create surface, hr = %08x\n", hr); + if(offscreen_surface) + { + IDirect3DSurface9_Release(offscreen_surface); + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0); + ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, MAKEFOURCC('N','V','D','B')); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + tmpvalue.f = 0.625; + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + tmpvalue.f = 0.75; + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_W, tmpvalue.d); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + tmpvalue.f = 0.75; + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(*quad3)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, 0); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); + + color = getPixelColor(device, 150, 130); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 200); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 300-5); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 300+5); + ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);/**/ + color = getPixelColor(device, 150, 330); + ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 360-5); + ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);/**/ + color = getPixelColor(device, 150, 360+5); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); +} + static void depth_buffer_test(IDirect3DDevice9 *device) { static const struct vertex quad1[] = @@ -11246,6 +11365,7 @@ START_TEST(visual) depth_buffer_test(device_ptr); shadow_test(device_ptr); fp_special_test(device_ptr); + depth_bounds_test(device_ptr);
cleanup: if(device_ptr) {