Module: wine Branch: master Commit: becec522c4a37e71dbe08b1395ef77de2fb77949 URL: https://source.winehq.org/git/wine.git/?a=commit;h=becec522c4a37e71dbe08b139...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Aug 15 11:09:49 2018 +0200
wined3d: Use snprintf() in shader_arb_request_a0() (Coverity).
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index c05dca0..00b326f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -987,9 +987,10 @@ static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; struct wined3d_string_buffer *buffer = ins->ctx->buffer;
- if (!strcmp(priv->addr_reg, src)) return; + if (!strcmp(priv->addr_reg, src)) + return;
- strcpy(priv->addr_reg, src); + snprintf(priv->addr_reg, sizeof(priv->addr_reg), "%s", src); shader_addline(buffer, "ARL A0.x, %s;\n", src); }