Module: wine Branch: master Commit: 54e8d08e45ea69653cbca8735d9435606d4207ee URL: http://source.winehq.org/git/wine.git/?a=commit;h=54e8d08e45ea69653cbca8735d...
Author: David Adam David.Adam@math.cnrs.fr Date: Mon Nov 19 16:18:09 2007 +0100
d3dx8: Implement D3DXQuaternionInverse.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 26 +++++++++++++++++++++++++- dlls/d3dx8/tests/math.c | 9 +++++++++ include/d3dx8math.h | 3 ++- 4 files changed, 37 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index ea9d87f..ffa82a8 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -55,7 +55,7 @@ @ stub D3DXQuaternionRotationYawPitchRoll @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) @ stdcall D3DXQuaternionNormalize(ptr ptr) -@ stub D3DXQuaternionInverse +@ stdcall D3DXQuaternionInverse(ptr ptr) @ stub D3DXQuaternionLn @ stub D3DXQuaternionExp @ stub D3DXQuaternionSlerp diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 242c2b1..99c4a42 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -581,7 +581,31 @@ D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, C
/*_________________D3DXQUATERNION________________*/
-D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION * pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION * pq2) +D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) +{ + D3DXQUATERNION temp; + FLOAT norm; + + norm = D3DXQuaternionLengthSq(pq); + if ( !norm ) + { + pout->x = 0.0f; + pout->y = 0.0f; + pout->z = 0.0f; + pout->w = 0.0f; + } + else + { + D3DXQuaternionConjugate(&temp, pq); + pout->x = temp.x / norm; + pout->y = temp.y / norm; + pout->z = temp.z / norm; + pout->w = temp.w / norm; + } + return pout; +} + +D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2) { pout->x = pq2->w * pq1->x + pq2->x * pq1->w + pq2->y * pq1->z - pq2->z * pq1->y; pout->y = pq2->w * pq1->y - pq2->x * pq1->z + pq2->y * pq1->w + pq2->z * pq1->x; diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index fe9893b..399bf46 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -591,6 +591,15 @@ static void D3X8QuaternionTest(void) funcpointer = D3DXQuaternionIdentity(NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+/*_______________D3DXQuaternionInverse________________________*/ + expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f; + D3DXQuaternionInverse(&gotquat,&q); + expect_vec4(expectedquat,gotquat); + /* test the null quaternion */ + expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f; + D3DXQuaternionInverse(&gotquat,&nul); + expect_vec4(expectedquat,gotquat); + /*_______________D3DXQuaternionIsIdentity________________*/ s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f; expectedbool = TRUE; diff --git a/include/d3dx8math.h b/include/d3dx8math.h index 08c7c63..37641ed 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -302,7 +302,8 @@ D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *p D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp); D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, CONST D3DXMATRIX *pm);
-D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION * pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION * pq2); +D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq); +D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2); D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);