Module: wine Branch: master Commit: 2633f9bde3f8b9ee9ffddb245d1f59ffd43a4b86 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2633f9bde3f8b9ee9ffddb245d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 19 18:34:04 2016 +0200
wined3d: Use the texture dimension helpers in surface_depth_blt().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 4babf33..72233bd 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2561,7 +2561,9 @@ static void surface_depth_blt(const struct wined3d_surface *surface, struct wine gl_info->gl_ops.gl.p_glDepthRange(0.0, 1.0);
SetRect(&rect, 0, h, w, 0); - surface_get_blt_info(target, &rect, surface->pow2Width, surface->pow2Height, &info); + surface_get_blt_info(target, &rect, + wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level), + wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level), &info); context_active_texture(context, context->gl_info, 0); gl_info->gl_ops.gl.p_glGetIntegerv(info.binding, &old_binding); gl_info->gl_ops.gl.p_glBindTexture(info.bind_target, texture);