Module: wine Branch: master Commit: 1c7f39ed1e4a03aac2dd434ea88892234899c4f6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1c7f39ed1e4a03aac2dd434ea8...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Jun 17 01:41:02 2008 +0200
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture reads.
There is no need for _BLIT usage. RESOURCELOAD should be faster.
---
dlls/wined3d/surface.c | 9 ++++----- 1 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 0171e31..1db152e 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -886,12 +886,11 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This) d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &format, &internal, &type, &convert, &bpp, This->srgb);
IWineD3DSurface_GetContainer((IWineD3DSurface *) This, &IID_IWineD3DSwapChain, (void **)&swapchain); - /* Activate the surface. Set it up for blitting now, although not necessarily needed for LockRect. - * Certain graphics drivers seem to dislike some enabled states when reading from opengl, the blitting usage - * should help here. Furthermore unlockrect will need the context set up for blitting. The context manager will find - * context->last_was_blit set on the unlock. + /* Activate the surface to read from. In some situations it isn't the currently active target(e.g. backbuffer + * locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any + * states in the stateblock, and no driver was found yet that had bugs in that regard. */ - ActivateContext(device, (IWineD3DSurface *) This, CTXUSAGE_BLIT); + ActivateContext(device, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD); surface_bind_and_dirtify(This); ENTER_GL();