Module: wine Branch: stable Commit: 1653bff66610b6f3d3696fcbb404326f15937a5e URL: https://source.winehq.org/git/wine.git/?a=commit;h=1653bff66610b6f3d3696fcbb...
Author: Sven Baars sbaars@codeweavers.com Date: Sun Feb 2 14:45:51 2020 +0100
wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).
Signed-off-by: Sven Baars sbaars@codeweavers.com Signed-off-by: Liam Middlebrook lmiddlebrook@nvidia.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 4128e457a97d02c4b49c4414829afdbc6d1cb869) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/wined3d/adapter_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index c84348afd1..4a0803a626 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -4851,7 +4851,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device, ctx->free = ctx != &c ? ctx : NULL;
wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx); - if (!ctx->free) + if (ctx == &c) device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); }