Module: wine Branch: master Commit: 07cc9acc9fccd2a007370b8ca9fc0303af84ab18 URL: http://source.winehq.org/git/wine.git/?a=commit;h=07cc9acc9fccd2a007370b8ca9...
Author: Paul Gofman gofmanp@gmail.com Date: Fri Sep 8 00:08:00 2017 +0200
d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/effect.c | 50 +++++++++++++++++++++++++++++++++++++++----- dlls/d3dx9_36/tests/effect.c | 4 ---- 2 files changed, 45 insertions(+), 9 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 2cd0c22..75e0931 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -103,6 +103,7 @@ struct d3dx_object UINT size; void *data; struct d3dx_parameter *param; + BOOL creation_failed; };
struct d3dx_state @@ -3941,11 +3942,50 @@ static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique) { - struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); + struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); + struct d3dx9_base_effect *base = &effect->base_effect; + struct d3dx_technique *tech = get_valid_technique(base, technique); + HRESULT ret = D3D_OK; + unsigned int i, j;
- FIXME("(%p)->(%p): stub\n", This, technique); + FIXME("iface %p, technique %p semi-stub.\n", iface, technique);
- return D3D_OK; + if (!tech) + { + ret = D3DERR_INVALIDCALL; + goto done; + } + for (i = 0; i < tech->pass_count; ++i) + { + struct d3dx_pass *pass = &tech->passes[i]; + + for (j = 0; j < pass->state_count; ++j) + { + struct d3dx_state *state = &pass->states[j]; + + if (state_table[state->operation].class == SC_VERTEXSHADER + || state_table[state->operation].class == SC_PIXELSHADER) + { + struct d3dx_parameter *param; + void *param_value; + BOOL param_dirty; + HRESULT hr; + + if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[j], ¶m_value, ¶m, + FALSE, ¶m_dirty))) + return hr; + + if (param->object_id && base->objects[param->object_id].creation_failed) + { + ret = E_FAIL; + goto done; + } + } + } + } +done: + TRACE("Returning %#x.\n", ret); + return ret; }
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique) @@ -5938,7 +5978,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o (IDirect3DVertexShader9 **)param->data))) { WARN("Failed to create vertex shader.\n"); - return D3D_OK; + object->creation_failed = TRUE; } break; case D3DXPT_PIXELSHADER: @@ -5946,7 +5986,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o (IDirect3DPixelShader9 **)param->data))) { WARN("Failed to create pixel shader.\n"); - return D3D_OK; + object->creation_failed = TRUE; } break; default: diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index a3cf28e..45d3ace 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -7090,10 +7090,8 @@ static void test_effect_unsupported_shader(void) ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique"); - todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech0"); - todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); @@ -7101,7 +7099,6 @@ static void test_effect_unsupported_shader(void) effect->lpVtbl->SetInt(effect, "i", 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); - todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr); effect->lpVtbl->SetInt(effect, "i", 0); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); @@ -7275,7 +7272,6 @@ static void test_effect_null_shader(void) effect->lpVtbl->SetInt(effect, "i", 2); ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); - todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
effect->lpVtbl->Release(effect);