Module: wine Branch: master Commit: 966a07149a029191d3d9ba010e5bcb8ccb8114a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=966a07149a029191d3d9ba010e...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Mar 17 11:47:15 2016 +0100
wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 189a516..99c21db 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -6939,7 +6939,7 @@ struct arbfp_blit_type
struct arbfp_blit_desc { - GLenum shader; + GLuint shader; struct arbfp_blit_type type; struct wine_rb_entry entry; }; @@ -7393,7 +7393,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb static GLuint gen_p8_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type) { - GLenum shader; + GLuint shader; struct wined3d_string_buffer buffer; const char *tex_target = arbfp_texture_target(type->res_type);
@@ -7482,7 +7482,7 @@ static void upload_palette(const struct wined3d_texture *texture, struct wined3d static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type) { - GLenum shader; + GLuint shader; struct wined3d_string_buffer buffer; char luminance_component;
@@ -7607,7 +7607,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_ static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type) { - GLenum shader; + GLuint shader; struct wined3d_string_buffer buffer; const char *tex_target = arbfp_texture_target(type->res_type);
@@ -7661,7 +7661,7 @@ static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv, static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface, const struct wined3d_color_key *color_key) { - GLenum shader; + GLuint shader; float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f}; const struct wined3d_texture *texture = surface->container; struct arbfp_blit_priv *priv = blit_priv;