Module: wine Branch: master Commit: 613a7e78cb2b4331e45e2b4891089e68f740c59c URL: http://source.winehq.org/git/wine.git/?a=commit;h=613a7e78cb2b4331e45e2b4891...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue May 9 12:51:42 2017 +0200
wined3d: Ignore unhandled shader data types.
This opcode may contain various types of additional data, e.g. shader messages produced by the HLSL printf() function. It can generally be safely ignored.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader_sm4.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 4e0fb83..601a639 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -498,8 +498,8 @@ static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins, type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT; if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER) { - FIXME("Unhandled shader data type %#x.\n", type); - ins->handler_idx = WINED3DSIH_TABLE_SIZE; + FIXME("Ignoring shader data type %#x.\n", type); + ins->handler_idx = WINED3DSIH_NOP; return; }