Module: wine Branch: master Commit: cc0cc6a80fa69712856ebb328681b70fba90d940 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cc0cc6a80fa69712856ebb3286...
Author: Michael Stefaniuc mstefani@redhat.de Date: Tue Jul 12 01:54:04 2011 +0200
d3d10core: COM cleanup for the ID3D10VertexShader iface.
---
dlls/d3d10core/d3d10core_private.h | 2 +- dlls/d3d10core/device.c | 2 +- dlls/d3d10core/shader.c | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 12fd54b..50d31b0 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -167,7 +167,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_ /* ID3D10VertexShader */ struct d3d10_vertex_shader { - const struct ID3D10VertexShaderVtbl *vtbl; + ID3D10VertexShader ID3D10VertexShader_iface; LONG refcount;
struct wined3d_shader *wined3d_shader; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 302c91e..0f4b75f 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -879,7 +879,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i }
TRACE("Created vertex shader %p.\n", object); - *shader = (ID3D10VertexShader *)object; + *shader = &object->ID3D10VertexShader_iface;
return S_OK; } diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index 6720c21..fe112dc 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -135,7 +135,7 @@ void shader_free_signature(struct wined3d_shader_signature *s)
static inline struct d3d10_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { - return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, vtbl); + return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, ID3D10VertexShader_iface); }
/* IUnknown methods */ @@ -162,7 +162,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10Vertex
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { - struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; + struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount); @@ -175,7 +175,7 @@ static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *if
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { - struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; + struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount); @@ -250,7 +250,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1 struct d3d10_shader_info shader_info; HRESULT hr;
- shader->vtbl = &d3d10_vertex_shader_vtbl; + shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; shader->refcount = 1;
shader_info.output_signature = &shader->output_signature;