Module: wine Branch: master Commit: 007e05765c4e20a0c28148eb25bb3fa7dee7ab72 URL: http://source.winehq.org/git/wine.git/?a=commit;h=007e05765c4e20a0c28148eb25...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Apr 26 13:19:50 2017 +0200
wined3d: Introduce wined3d_device_set_hs_sampler().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 8 ++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f5825be..220167a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2693,6 +2693,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view); }
+void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device, + unsigned int idx, struct wined3d_sampler *sampler) +{ + TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler); + + wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_HULL, idx, sampler); +} + void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 11e7777..9dc8265 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -137,6 +137,7 @@ @ cdecl wined3d_device_set_gs_sampler(ptr long ptr) @ cdecl wined3d_device_set_hs_cb(ptr long ptr) @ cdecl wined3d_device_set_hs_resource_view(ptr long ptr) +@ cdecl wined3d_device_set_hs_sampler(ptr long ptr) @ cdecl wined3d_device_set_hull_shader(ptr ptr) @ cdecl wined3d_device_set_index_buffer(ptr ptr long long) @ cdecl wined3d_device_set_light(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 55a4ed9..6db8a6f 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2332,6 +2332,8 @@ void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT i void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view); +void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device, + unsigned int idx, struct wined3d_sampler *sampler); void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader); void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device, struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);