Module: wine Branch: master Commit: 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2edb4bf320f5c09b658c382c8d...
Author: Andrew Eikum aeikum@codeweavers.com Date: Tue Apr 28 10:21:04 2015 -0500
dsound: Apply rolloff factor to distance attenuation.
---
dlls/dsound/sound3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 5eb02a6..e428053 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -207,7 +207,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb) flDistance = dsb->ds3db_ds3db.flMinDistance; /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/ - lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000; + lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000 * dsb->device->ds3dl.flRolloffFactor; TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
/* conning */