Module: wine Branch: master Commit: 024b5c2245c374bedc7685bd8539b7010bc38227 URL: http://source.winehq.org/git/wine.git/?a=commit;h=024b5c2245c374bedc7685bd85...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Apr 3 23:35:30 2011 +0200
ddraw: Do not unset the index buffer on D3D device destruction.
---
dlls/ddraw/device.c | 10 ++++------ 1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 54e549f..9f8a6dd 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -288,15 +288,13 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) DWORD i;
EnterCriticalSection(&ddraw_cs); + + /* There is no need to unset any resources here, wined3d will take + * care of that on Uninit3D(). */ + /* Free the index buffer. */ - IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN); wined3d_buffer_decref(This->indexbuffer);
- /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when - * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound - * IDirect3DVertexBuffer::Release will unset it. - */ - /* Set the device up to render to the front buffer since the back * buffer will vanish soon. */ IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,