Module: wine Branch: master Commit: f52d4044eb1bcb4acdab42588d6d2630497ccb29 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f52d4044eb1bcb4acdab42588d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jun 7 10:17:52 2013 +0200
wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 57f22de..6afc3d8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5405,7 +5405,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf shader_addline(buffer, "void main()\n{\n");
if (lowest_disabled_stage < 7 && settings->emul_clipplanes) - shader_addline(buffer, "if (any(lessThan(gl_texCoord[7], vec4(0.0)))) discard;\n"); + shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
/* Generate texture sampling instructions) */ for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)