Module: wine Branch: master Commit: 906568e093e3e1d2214033010ccc924505883376 URL: https://source.winehq.org/git/wine.git/?a=commit;h=906568e093e3e1d2214033010...
Author: Zebediah Figura z.figura12@gmail.com Date: Tue Mar 9 20:08:59 2021 -0600
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_blend_state().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 8 ++++---- dlls/wined3d/device.c | 4 ++-- dlls/wined3d/wined3d_private.h | 5 +++-- 3 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 43f1d04dd0f..4d50ecba23b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1651,18 +1651,18 @@ static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *d device_invalidate_state(cs->c.device, STATE_SAMPLE_MASK); }
-void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state, - const struct wined3d_color *blend_factor, unsigned int sample_mask) +void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask) { struct wined3d_cs_set_blend_state *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_BLEND_STATE; op->state = state; op->factor = *blend_factor; op->sample_mask = sample_mask;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); }
static void wined3d_cs_exec_set_depth_stencil_state(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 338b489c9b9..8ea7351f5fc 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1756,7 +1756,7 @@ void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, state->blend_state = blend_state; state->blend_factor = *blend_factor; state->sample_mask = sample_mask; - wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor, sample_mask); + wined3d_device_context_emit_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); if (prev) wined3d_blend_state_decref(prev); } @@ -2041,7 +2041,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3 wined3d_cs_emit_set_render_state(device->cs, i, state->render_states[i]); }
- wined3d_cs_emit_set_blend_state(device->cs, state->blend_state, &state->blend_factor, state->sample_mask); + wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask); wined3d_cs_emit_set_depth_stencil_state(device->cs, state->depth_stencil_state, state->stencil_ref); wined3d_cs_emit_set_rasterizer_state(device->cs, state->rasterizer_state); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6fc743e74db..7dfa7d2211b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4741,8 +4741,6 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; -void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state, - const struct wined3d_color *blend_factor, unsigned int sample_mask) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, @@ -4810,6 +4808,9 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants); }
+void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, + unsigned int sample_mask) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context, enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,