Module: wine Branch: master Commit: 887a4ff3cc630e0353c744cac31f48389e0a6afe URL: http://source.winehq.org/git/wine.git/?a=commit;h=887a4ff3cc630e0353c744cac3...
Author: Michael Stefaniuc mstefani@redhat.de Date: Tue Jul 12 01:55:11 2011 +0200
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
---
dlls/d3d10core/d3d10core_private.h | 1 + dlls/d3d10core/device.c | 2 +- dlls/d3d10core/shader.c | 14 ++++++++++++++ 3 files changed, 16 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 50d31b0..17c3bae 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -203,6 +203,7 @@ struct d3d10_pixel_shader
HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device, const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; +struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 0f4b75f..149afa9 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -133,7 +133,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); - struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader; + struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
TRACE("iface %p, shader %p\n", iface, shader);
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index fe112dc..79131e1 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -419,6 +419,11 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct return S_OK; }
+static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, vtbl); +} + /* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface, @@ -553,3 +558,12 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
return S_OK; } + +struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl); + + return impl_from_ID3D10PixelShader(iface); +}