Module: wine Branch: master Commit: c43c2a284513d85f3bb0a31da21e6177c97d41f1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c43c2a284513d85f3bb0a31da2...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Feb 1 13:52:59 2010 +0100
wined3d: Use the absolute source value in shader_glsl_rsq().
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6357e06..4892bfe 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2255,12 +2255,12 @@ static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins)
if (mask_size > 1) { - shader_addline(buffer, "vec%d(%s == 0.0 ? FLT_MAX : inversesqrt(%s)));\n", + shader_addline(buffer, "vec%d(%s == 0.0 ? FLT_MAX : inversesqrt(abs(%s))));\n", mask_size, src_param.param_str, src_param.param_str); } else { - shader_addline(buffer, "%s == 0.0 ? FLT_MAX : inversesqrt(%s));\n", + shader_addline(buffer, "%s == 0.0 ? FLT_MAX : inversesqrt(abs(%s)));\n", src_param.param_str, src_param.param_str); } }