Module: wine Branch: master Commit: 63b20223024e168b1ecbeabf87fb1601036a6c9c URL: http://source.winehq.org/git/wine.git/?a=commit;h=63b20223024e168b1ecbeabf87...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Sep 20 22:59:19 2012 +0200
d3d10: Implement d3d10_effect_shader_variable_GetVertexShader().
---
dlls/d3d10/effect.c | 20 ++++++++++++++++++-- 1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index df284e9..0d8bd0e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -5617,9 +5617,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc( static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader) { - FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader); + struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); + struct d3d10_effect_shader_variable *s;
- return E_NOTIMPL; + TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); + + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_VERTEXSHADER) + { + WARN("Shader is not a vertex shader.\n"); + return E_FAIL; + } + + s = v->data; + if ((*shader = s->shader.vs)) + ID3D10VertexShader_AddRef(*shader); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(