Module: wine Branch: refs/heads/master Commit: 78a43b3dbcb3f65677171acc03af7d2a98eeae27 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=78a43b3dbcb3f65677171acc...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Mar 6 23:29:03 2006 +0000
wined3d: Fix a few FIXME's.
---
dlls/wined3d/drawprim.c | 3 ++- dlls/wined3d/pixelshader.c | 3 ++- dlls/wined3d/vertexshader.c | 3 ++- 3 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 4a7468b..bf5bc54 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1820,7 +1820,8 @@ UINT numberOfvertices, UINT numberOfIndi /* check for any errors */ glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos ); if (errPos != -1) { - FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString( GL_PROGRAM_ERROR_STRING_ARB) ); + FIXME("HW VertexShader Error at position %d: %s\n", + errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB))); }
/* disable any attribs */ diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 81b8bd3..f534171 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -1512,7 +1512,8 @@ inline static VOID IWineD3DPixelShaderIm if (glGetError() == GL_INVALID_OPERATION) { GLint errPos; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); - FIXME("HW PixelShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + FIXME("HW PixelShader Error at position %d: %s\n", + errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB))); This->prgId = -1; } } diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 32dd70f..f444ca7 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -1650,7 +1650,8 @@ inline static VOID IWineD3DVertexShaderI if (glGetError() == GL_INVALID_OPERATION) { GLint errPos; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); - FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + FIXME("HW VertexShader Error at position %d: %s\n", + errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB))); This->prgId = -1; } }