Module: wine Branch: master Commit: 826b1e9c7852f4bceb28b1129063c263c49d3730 URL: http://source.winehq.org/git/wine.git/?a=commit;h=826b1e9c7852f4bceb28b11290...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Feb 14 13:15:13 2017 +0100
d3d11/tests: Add test for atomic instructions.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 177 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 177 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ff983b2..3977f70 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -66,6 +66,11 @@ struct vec4 float x, y, z, w; };
+struct ivec4 +{ + int x, y, z, w; +}; + struct uvec4 { unsigned int x, y, z, w; @@ -12842,6 +12847,177 @@ static void test_ps_cs_uav_binding(void) release_test_context(&test_context); }
+static void test_ps_uav_atomic_instructions(void) +{ + D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc; + struct d3d11_test_context test_context; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11UnorderedAccessView *uav; + D3D11_BUFFER_DESC buffer_desc; + ID3D11DeviceContext *context; + ID3D11RenderTargetView *rtv; + struct resource_readback rb; + ID3D11Buffer *cb, *raw_uav; + ID3D11Texture2D *texture; + ID3D11PixelShader *ps; + ID3D11Device *device; + D3D11_VIEWPORT vp; + unsigned int i, j; + HRESULT hr; + + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; + static const DWORD ps_atomics_code[] = + { +#if 0 + RWByteAddressBuffer u; + + uint4 v; + int4 i; + + void main() + { + u.InterlockedAnd(0 * 4, v.x); + u.InterlockedCompareStore(1 * 4, v.y, v.x); + u.InterlockedAdd(2 * 4, v.x); + u.InterlockedOr(3 * 4, v.x); + u.InterlockedMax(4 * 4, i.x); + u.InterlockedMin(5 * 4, i.x); + u.InterlockedMax(6 * 4, v.x); + u.InterlockedMin(7 * 4, v.x); + u.InterlockedXor(8 * 4, v.x); + } +#endif + 0x43425844, 0x24c6a30c, 0x2ce4437d, 0xdee8a0df, 0xd18cb4bc, 0x00000001, 0x000001ac, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000158, 0x00000050, 0x00000056, 0x0100086a, + 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300009d, 0x0011e000, 0x00000000, 0x080000a9, + 0x0011e000, 0x00000000, 0x00004001, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0b0000ac, + 0x0011e000, 0x00000000, 0x00004001, 0x00000004, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a, + 0x00000000, 0x00000000, 0x080000ad, 0x0011e000, 0x00000000, 0x00004001, 0x00000008, 0x0020800a, + 0x00000000, 0x00000000, 0x080000aa, 0x0011e000, 0x00000000, 0x00004001, 0x0000000c, 0x0020800a, + 0x00000000, 0x00000000, 0x080000ae, 0x0011e000, 0x00000000, 0x00004001, 0x00000010, 0x0020800a, + 0x00000000, 0x00000001, 0x080000af, 0x0011e000, 0x00000000, 0x00004001, 0x00000014, 0x0020800a, + 0x00000000, 0x00000001, 0x080000b0, 0x0011e000, 0x00000000, 0x00004001, 0x00000018, 0x0020800a, + 0x00000000, 0x00000000, 0x080000b1, 0x0011e000, 0x00000000, 0x00004001, 0x0000001c, 0x0020800a, + 0x00000000, 0x00000000, 0x080000ab, 0x0011e000, 0x00000000, 0x00004001, 0x00000020, 0x0020800a, + 0x00000000, 0x00000000, 0x0100003e, + }; + + static const char * const instructions[] = + { + "atomic_and", "atomic_cmp_store", "atomic_iadd", "atomic_or", + "atomic_imax", "atomic_imin", "atomic_umax", "atomic_umin", "atomic_xor", + }; + static const struct test + { + struct uvec4 v; + struct ivec4 i; + unsigned int input[sizeof(instructions) / sizeof(*instructions)]; + unsigned int expected_result[sizeof(instructions) / sizeof(*instructions)]; + } + tests[] = + { + {{1, 0}, {-1}, {0xffff, 0, 1, 0, 0, 0, 0, 0, 0xff}, { 1, 1, 2, 1, 0, ~0u, 1, 0, 0xfe}}, + {{~0u, ~0u}, { 0}, {0xffff, 0xf, 1, 0, 0, 0, 0, 9, ~0u}, {0xffff, 0xf, 0, ~0u, 0, 0, ~0u, 9, 0}}, + }; + + if (!init_test_context(&test_context, &feature_level)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + texture_desc.Width = 1; + texture_desc.Height = 1; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R32_FLOAT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); + + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 2 * sizeof(struct uvec4), NULL); + ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); + + buffer_desc.ByteWidth = sizeof(tests->input); + buffer_desc.Usage = D3D11_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS; + hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &raw_uav); + ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); + + uav_desc.Format = DXGI_FORMAT_R32_TYPELESS; + uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; + U(uav_desc).Buffer.FirstElement = 0; + U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(*tests->input); + U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW; + hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)raw_uav, &uav_desc, &uav); + ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr); + + /* FIXME: Set the render targets to NULL when no attachment draw calls are supported in wined3d. */ + ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 1, &rtv, NULL, + 0, 1, &uav, NULL); + + vp.TopLeftX = 0.0f; + vp.TopLeftY = 0.0f; + vp.Width = texture_desc.Width; + vp.Height = texture_desc.Height; + vp.MinDepth = 0.0f; + vp.MaxDepth = 1.0f; + ID3D11DeviceContext_RSSetViewports(context, 1, &vp); + + hr = ID3D11Device_CreatePixelShader(device, ps_atomics_code, sizeof(ps_atomics_code), NULL, &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + const struct test *test = &tests[i]; + + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, + NULL, &test->v, 0, 0); + + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)raw_uav, 0, + NULL, test->input, 0, 0); + + draw_quad(&test_context); + + get_buffer_readback(raw_uav, &rb); + for (j = 0; j < sizeof(instructions) / sizeof(*instructions); ++j) + { + unsigned int value = get_readback_color(&rb, j, 0); + unsigned int expected = test->expected_result[j]; + + todo_wine_if(expected != test->input[j] + && (!strcmp(instructions[j], "atomic_imax") + || !strcmp(instructions[j], "atomic_imin") + || !strcmp(instructions[j], "atomic_umax") + || !strcmp(instructions[j], "atomic_umin"))) + ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' " + "with inputs (%u, %u), (%d), %#x (%d).\n", + i, value, value, expected, expected, instructions[j], + test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]); + } + release_resource_readback(&rb); + } + + ID3D11Buffer_Release(cb); + ID3D11Buffer_Release(raw_uav); + ID3D11PixelShader_Release(ps); + ID3D11RenderTargetView_Release(rtv); + ID3D11Texture2D_Release(texture); + ID3D11UnorderedAccessView_Release(uav); + release_test_context(&test_context); +} + static void test_sm4_ret_instruction(void) { struct d3d11_test_context test_context; @@ -14075,6 +14251,7 @@ START_TEST(d3d11) test_uav_load(); test_cs_uav_store(); test_ps_cs_uav_binding(); + test_ps_uav_atomic_instructions(); test_sm4_ret_instruction(); test_primitive_restart(); test_resinfo_instruction();