Module: wine Branch: master Commit: ee720f05d1b925aae5f6530b3b1d3e32c520bc43 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ee720f05d1b925aae5f6530b3b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jan 25 23:39:43 2010 +0100
wined3d: Put the APPLE_flush_buffer_range code into the right branch.
---
dlls/wined3d/buffer.c | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 024aab5..e38a861 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -145,11 +145,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This) { TRACE("Gl usage = GL_STREAM_DRAW_ARB\n"); gl_usage = GL_STREAM_DRAW_ARB; - } - else - { - TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n"); - gl_usage = GL_DYNAMIC_DRAW_ARB;
if(gl_info->supported[APPLE_FLUSH_BUFFER_RANGE]) { @@ -158,6 +153,11 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This) This->flags |= WINED3D_BUFFER_FLUSH; } } + else + { + TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n"); + gl_usage = GL_DYNAMIC_DRAW_ARB; + }
/* Reserve memory for the buffer. The amount of data won't change * so we are safe with calling glBufferData once and