Module: wine Branch: master Commit: 60e98cc3ad463d3451becb1033c97cb19445a6d1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=60e98cc3ad463d3451becb1033...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 16 19:02:14 2010 +0100
wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
For example, interpolating palette indices doesn't have the desired result. Should we really want filtering for these cases we could implement it inside the relevant shaders, after the fixup, but I doubt it's worth the effort.
---
dlls/wined3d/swapchain.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index c99b1c9..df1638f 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -152,6 +152,9 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context * tex_bottom /= src_h; }
+ if (is_complex_fixup(backbuffer->resource.format_desc->color_fixup)) + gl_filter = GL_NEAREST; + ENTER_GL(); context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);