Module: vkd3d Branch: master Commit: 7e557420b17cbf8b46153711813e2e872562ec58 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/7e557420b17cbf8b46153711813e2e...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Wed Jul 17 14:55:07 2024 +0200
tests: Terminate the Agility SDK path with a slash.
That's what the documentation recommends. It used to work for me without the slash, but maybe they changed something in recent versions.
---
README | 2 +- tests/d3d12_crosstest.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/README b/README index a3fcedde..86a2bf2e 100644 --- a/README +++ b/README @@ -153,4 +153,4 @@ these steps: * It's also possible to use '-DVKD3D_AGILITY_SDK_PATH=/path/to/sdk/' to specify the directory to load the Agility SDK DLLs from at runtime. If relative, the path is intended to be relative to the executable - path. If unspecified the path defaults to '.'. + path. If unspecified the path defaults to './'. diff --git a/tests/d3d12_crosstest.h b/tests/d3d12_crosstest.h index 8388a7a7..b42696a8 100644 --- a/tests/d3d12_crosstest.h +++ b/tests/d3d12_crosstest.h @@ -268,7 +268,7 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm VKD3D_EXPORT const char *D3D12SDKPath = VKD3D_EXPAND_AND_STRINGIFY(VKD3D_AGILITY_SDK_PATH); # else # define VKD3D_AGILITY_SDK_EXPORT_PATH \ - VKD3D_EXPORT const char *D3D12SDKPath = "."; + VKD3D_EXPORT const char *D3D12SDKPath = "./"; # endif # define VKD3D_AGILITY_SDK_EXPORTS \ VKD3D_AGILITY_SDK_EXPORT_VERSION \