Module: wine Branch: master Commit: fcf7844653368f70d175e1fd90f99742accc65eb URL: http://source.winehq.org/git/wine.git/?a=commit;h=fcf7844653368f70d175e1fd90...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu May 28 08:44:21 2009 +0200
wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSITION.
I.e., make sure that if a SM4 shader uses SV_POSITION it ends up as position data.
---
dlls/wined3d/baseshader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index c5f364c..dbbca56 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -345,7 +345,7 @@ static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage) { static const char *semantic_names[] = { - /* WINED3DDECLUSAGE_POSITION */ "POSITION", + /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION", /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT", /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES", /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",