Module: wine Branch: master Commit: 28f98a0d9d1a53c6f204be0f694f72bd0d13aba9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=28f98a0d9d1a53c6f204be0f69...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Sep 10 00:55:45 2015 +0200
d3d11: Implement d3d11_shader_resource_view_GetDesc().
---
dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 3 ++- dlls/d3d11/view.c | 26 +++++++++++++++----------- 3 files changed, 19 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 420de97..5cf7509 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -197,13 +197,13 @@ struct d3d_shader_resource_view
struct wined3d_private_store private_store; struct wined3d_shader_resource_view *wined3d_view; - D3D10_SHADER_RESOURCE_VIEW_DESC desc; + D3D11_SHADER_RESOURCE_VIEW_DESC desc; ID3D10Resource *resource; ID3D11Device *device; };
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, - ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; + ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView( ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 0b90fb8..4266a98 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2115,7 +2115,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY;
- if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc))) + if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, + (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc))) { WARN("Failed to initialize shader resource view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index cac8c25..f3ac62f 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -240,7 +240,7 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3 } }
-static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource) +static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension;
@@ -265,13 +265,13 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MostDetailedMip = 0; desc->u.Texture1D.MipLevels = texture_desc.MipLevels; } else { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MostDetailedMip = 0; desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture1DArray.FirstArraySlice = 0; @@ -300,20 +300,20 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I { if (texture_desc.SampleDesc.Count == 1) { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MostDetailedMip = 0; desc->u.Texture2D.MipLevels = texture_desc.MipLevels; } else { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MostDetailedMip = 0; desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture2DArray.FirstArraySlice = 0; @@ -321,7 +321,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I } else { - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } @@ -345,7 +345,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format; - desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D; + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MostDetailedMip = 0; desc->u.Texture3D.MipLevels = texture_desc.MipLevels;
@@ -1298,7 +1298,11 @@ static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11Shade static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface, D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + + TRACE("iface %p, desc %p.\n", iface, desc); + + *desc = view->desc; }
static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl = @@ -1421,7 +1425,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderRes
TRACE("iface %p, desc %p.\n", iface, desc);
- *desc = view->desc; + memcpy(desc, &view->desc, sizeof(*desc)); }
static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl = @@ -1442,7 +1446,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl };
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, - ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) + ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { struct wined3d_resource *wined3d_resource; HRESULT hr;