Module: wine Branch: master Commit: ac3df5e1f1d4595b5d0e9b8404025068ed79bcde URL: http://source.winehq.org/git/wine.git/?a=commit;h=ac3df5e1f1d4595b5d0e9b8404...
Author: Matteo Bruni mbruni@codeweavers.com Date: Tue Feb 10 20:14:49 2015 +0100
wined3d: Use the proper pitch in read_from_framebuffer().
This function is only used in the non-default "backbuffer" ORM.
---
dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 8aaa82b..8f60769 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2843,7 +2843,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc }
/* Setup pixel store pack state -- to glReadPixels into the correct place */ - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, surface->resource.width); + gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, + wined3d_surface_get_pitch(surface) / surface->resource.format->byte_count); checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,