Module: wine Branch: master Commit: 9a1d82a3c0a8ef662cde713806e9b7310eb41f9f URL: https://source.winehq.org/git/wine.git/?a=commit;h=9a1d82a3c0a8ef662cde71380...
Author: Zebediah Figura z.figura12@gmail.com Date: Tue Mar 16 19:06:09 2021 -0500
wined3d: Introduce wined3d_device_context_set_sampler().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 62 ++++++++++++++++++++++++----------------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 35 insertions(+), 30 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5612e4bd0ce..c4700d2dc65 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2230,6 +2230,32 @@ void CDECL wined3d_device_context_set_shader_resource_view(struct wined3d_device } }
+void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *context, + enum wined3d_shader_type type, unsigned int idx, struct wined3d_sampler *sampler) +{ + struct wined3d_state *state = context->state; + struct wined3d_sampler *prev; + + TRACE("context %p, type %#x, idx %u, sampler %p.\n", context, type, idx, sampler); + + if (idx >= MAX_SAMPLER_OBJECTS) + { + WARN("Invalid sampler index %u.\n", idx); + return; + } + + prev = state->sampler[type][idx]; + if (sampler == prev) + return; + + if (sampler) + wined3d_sampler_incref(sampler); + state->sampler[type][idx] = sampler; + wined3d_device_context_emit_set_sampler(context, type, idx, sampler); + if (prev) + wined3d_sampler_decref(prev); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); @@ -2294,35 +2320,11 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view( return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx); }
-static void wined3d_device_set_sampler(struct wined3d_device *device, - enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler) -{ - struct wined3d_state *state = device->cs->c.state; - struct wined3d_sampler *prev; - - if (idx >= MAX_SAMPLER_OBJECTS) - { - WARN("Invalid sampler index %u.\n", idx); - return; - } - - prev = state->sampler[type][idx]; - if (sampler == prev) - return; - - if (sampler) - wined3d_sampler_incref(sampler); - state->sampler[type][idx] = sampler; - wined3d_device_context_emit_set_sampler(&device->cs->c, type, idx, sampler); - if (prev) - wined3d_sampler_decref(prev); -} - void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, idx, sampler); }
static struct wined3d_sampler *wined3d_device_get_sampler(const struct wined3d_device *device, @@ -2432,7 +2434,7 @@ void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_PIXEL, idx, sampler); }
struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx) @@ -2531,7 +2533,7 @@ void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device, { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_HULL, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_HULL, idx, sampler); }
struct wined3d_sampler * CDECL wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx) @@ -2576,7 +2578,7 @@ void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device, { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler); }
struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx) @@ -2620,7 +2622,7 @@ void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_GEOMETRY, idx, sampler); }
struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx) @@ -2665,7 +2667,7 @@ void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device, { TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler); + wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler); }
struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx) diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 20cea2490ae..7c39295c256 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -170,6 +170,7 @@ @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long) @ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr) +@ cdecl wined3d_device_context_set_sampler(ptr long long ptr) @ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr) @ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index d4c97604e14..760e1ebcc80 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2556,6 +2556,8 @@ void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_devic struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref); void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context, struct wined3d_rasterizer_state *rasterizer_state); +void __cdecl wined3d_device_context_set_sampler(struct wined3d_device_context *context, + enum wined3d_shader_type type, unsigned int idx, struct wined3d_sampler *sampler); void __cdecl wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count, const RECT *rects); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,