Module: wine Branch: master Commit: 6b866b93e0fe528eef13f2d1937f3fa66790ec34 URL: https://source.winehq.org/git/wine.git/?a=commit;h=6b866b93e0fe528eef13f2d19...
Author: Jan Sikorski jsikorski@codeweavers.com Date: Fri Oct 15 14:26:29 2021 +0200
d3d9: Don't grab wined3d lock in index/vertexbuffer AddRef/Release().
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/buffer.c | 8 -------- 1 file changed, 8 deletions(-)
diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index 901557c288f..bcb97011fe5 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -56,12 +56,10 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) if (refcount == 1) { IDirect3DDevice9Ex_AddRef(buffer->parent_device); - wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); }
return refcount; @@ -79,12 +77,10 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice9Ex *device = buffer->parent_device;
- wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); - wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device); @@ -388,12 +384,10 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface) if (refcount == 1) { IDirect3DDevice9Ex_AddRef(buffer->parent_device); - wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); }
return refcount; @@ -411,12 +405,10 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface) struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice9Ex *device = buffer->parent_device;
- wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); - wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device);