Module: wine Branch: master Commit: ab8a9f27f925e47cb39959ad4a3e84c7752d26f0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ab8a9f27f925e47cb39959ad4a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 8 19:41:08 2011 +0100
d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE.
---
dlls/d3d9/device.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1dd6895..e008b31 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1081,8 +1081,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
/* This method is only allowed with surfaces that are render targets, or * offscreen plain surfaces in D3DPOOL_DEFAULT. */ - if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) - && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE)) + if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");