Module: wine Branch: master Commit: 4075e45d8133f2ab8d4cf4dd4b9f6e15a1928691 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4075e45d8133f2ab8d4cf4dd4b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 29 10:11:26 2009 +0200
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.
---
dlls/wined3d/device.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2200e31..64674c1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6351,6 +6351,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa /* What to do about the context here in the case of multithreading? Not sure. * This function is called by IDirect3D7::CreateDevice so in theory its initialization code */ + WARN("No active context?\n"); + ENTER_GL(); if(!Swapchain->backBuffer[0]) { /* GL was told to draw to the front buffer at creation,