Module: wine Branch: master Commit: 056a2440b5892d1f492c31a49bbf83adc3978b18 URL: https://source.winehq.org/git/wine.git/?a=commit;h=056a2440b5892d1f492c31a49...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Nov 7 18:28:55 2019 -0600
wined3d: Introduce wined3d_stateblock_set_base_vertex_index().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/stateblock.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 7d2dcffba5..f8724da967 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1577,6 +1577,13 @@ void CDECL wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateb stateblock->changed.indices = TRUE; }
+void CDECL wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index) +{ + TRACE("stateblock %p, base_index %d.\n", stateblock, base_index); + + stateblock->stateblock_state.base_vertex_index = base_index; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 614886cc4a..8a9c9858e9 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -263,6 +263,7 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_reset(ptr) +@ cdecl wined3d_stateblock_set_base_vertex_index(ptr long) @ cdecl wined3d_stateblock_set_blend_factor(ptr ptr) @ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr) @ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 7c6b2ef107..10e2ae70eb 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2668,6 +2668,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index); void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock, const struct wined3d_color *blend_factor); HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,