Module: wine Branch: master Commit: cb26d59d2667ffa69b42aeb5b8c3c214c5eab61e URL: http://source.winehq.org/git/wine.git/?a=commit;h=cb26d59d2667ffa69b42aeb5b8...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:30:41 2007 +0100
05/49: wined3d: Only add line numbers for new lines in shader_addline().
---
dlls/wined3d/baseshader.c | 13 +++++++++++-- dlls/wined3d/pixelshader.c | 1 + dlls/wined3d/vertexshader.c | 1 + dlls/wined3d/wined3d_private.h | 1 + 4 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 5e58721..bd48878 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -57,9 +57,18 @@ int shader_addline( return -1; }
+ if (buffer->newline) { + TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); + buffer->newline = FALSE; + } else { + TRACE(base); + } + buffer->bsize += rc; - buffer->lineNo++; - TRACE("GL HW (%u, %u) : %s", buffer->lineNo, buffer->bsize, base); + if (buffer->buffer[buffer->bsize-1] == '\n') { + buffer->lineNo++; + buffer->newline = TRUE; + } return 0; }
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 862d56a..ce69e0b 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -832,6 +832,7 @@ inline static VOID IWineD3DPixelShaderIm #endif buffer.bsize = 0; buffer.lineNo = 0; + buffer.newline = TRUE;
if (This->baseShader.shader_mode == SHADER_GLSL) {
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index f68a2fb..cd2d472 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -715,6 +715,7 @@ static VOID IWineD3DVertexShaderImpl_Gen #endif buffer.bsize = 0; buffer.lineNo = 0; + buffer.newline = TRUE;
if (This->baseShader.shader_mode == SHADER_GLSL) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3611f87..3ff6b26 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1491,6 +1491,7 @@ typedef struct SHADER_BUFFER { char* buffer; unsigned int bsize; unsigned int lineNo; + BOOL newline; } SHADER_BUFFER;
/* Undocumented opcode controls */