Module: wine Branch: master Commit: 1db2bdcf8ab29de17fcd2c07a21ad1d852b33036 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1db2bdcf8ab29de17fcd2c07a2...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Mar 21 11:46:20 2014 +0100
d3d8: Use the private store api for buffers.
---
dlls/d3d8/buffer.c | 60 ++++------------------------------------ dlls/d3d8/d3d8_main.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++ dlls/d3d8/d3d8_private.h | 6 ++++ 3 files changed, 81 insertions(+), 54 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 7a3ea8c..eac22fa 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -104,52 +104,28 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); }
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); }
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&buffer->resource, guid); }
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) @@ -401,52 +377,28 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); }
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); }
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&buffer->resource, guid); }
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 2175a33..2b6ada4 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -140,9 +140,78 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo
void d3d8_resource_cleanup(struct d3d8_resource *resource) { + wined3d_private_store_cleanup(&resource->private_store); +} + +HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) +{ + struct wined3d_private_data *entry; + + wined3d_mutex_lock(); + entry = wined3d_private_store_get_private_data(&resource->private_store, guid); + if (!entry) + { + wined3d_mutex_unlock(); + return D3DERR_NOTFOUND; + } + + wined3d_private_store_free_private_data(&resource->private_store, entry); + wined3d_mutex_unlock(); + + return D3D_OK; +} + +HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, + void *data, DWORD *data_size) +{ + const struct wined3d_private_data *stored_data; + DWORD size_in; + HRESULT hr; + + wined3d_mutex_lock(); + stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); + if (!stored_data) + { + hr = D3DERR_NOTFOUND; + goto done; + } + + size_in = *data_size; + *data_size = stored_data->size; + if (!data) + { + hr = D3D_OK; + goto done; + } + if (size_in < stored_data->size) + { + hr = D3DERR_MOREDATA; + goto done; + } + + if (stored_data->flags & WINED3DSPD_IUNKNOWN) + IUnknown_AddRef(stored_data->content.object); + memcpy(data, stored_data->content.data, stored_data->size); + hr = D3D_OK; + +done: + wined3d_mutex_unlock(); + return hr; }
void d3d8_resource_init(struct d3d8_resource *resource) { resource->refcount = 1; + wined3d_private_store_init(&resource->private_store); +} + +HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, + const void *data, DWORD data_size, DWORD flags) +{ + HRESULT hr; + + wined3d_mutex_lock(); + hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); + wined3d_mutex_unlock(); + return hr; } diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 85cd8ef..54bbe1c 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -177,10 +177,16 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine struct d3d8_resource { LONG refcount; + struct wined3d_private_store private_store; };
void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, + void *data, DWORD *data_size) DECLSPEC_HIDDEN; void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, + const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
struct d3d8_volume {