Module: wine Branch: master Commit: decbed41847e7bb32dbffd6f68615eacdaa06f04 URL: https://source.winehq.org/git/wine.git/?a=commit;h=decbed41847e7bb32dbffd6f6...
Author: Zebediah Figura z.figura12@gmail.com Date: Tue Oct 1 20:03:53 2019 -0500
d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 011364ccbc..827ec47c60 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3231,7 +3231,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface iface, start_register, data, count);
wined3d_mutex_lock(); - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); + hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock();
return hr;