Module: vkd3d Branch: master Commit: faec42e8a1b0613f6e38bc8b3f1586ca903ed6ec URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/faec42e8a1b0613f6e38bc8b3f1586...
Author: Francisco Casas fcasas@codeweavers.com Date: Mon Jan 29 21:04:20 2024 -0300
tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
The previous [require] block makes us skip the test for SM4.
---
tests/hlsl/non-const-indexing.shader_test | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/tests/hlsl/non-const-indexing.shader_test b/tests/hlsl/non-const-indexing.shader_test index b0452148..ba60367f 100644 --- a/tests/hlsl/non-const-indexing.shader_test +++ b/tests/hlsl/non-const-indexing.shader_test @@ -216,7 +216,11 @@ draw quad probe all rgba (1, 5, 3, 4)
-[pixel shader] +[require] +% reset requirements + + +[pixel shader todo(sm<4)] uniform float4 f[4]; uniform uint4 u; uniform uint4 v;