Module: wine Branch: refs/heads/master Commit: c15447d4b070060c65aa3c833aa8b6d06f62d80d URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=c15447d4b070060c65aa3c83...
Author: Jason Green jave27@gmail.com Date: Tue May 9 22:31:44 2006 -0400
wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.
---
dlls/wined3d/vertexshader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index a055095..1b92652 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -736,7 +736,7 @@ inline static void vshader_program_add_p
switch (regtype) { case D3DSPR_TEMP: - sprintf(tmpReg, "T%lu", reg); + sprintf(tmpReg, "R%lu", reg); strcat(hwLine, tmpReg); break; case D3DSPR_INPUT: @@ -1175,7 +1175,7 @@ #endif /* Pre-declare registers */ for (i = 0; i < This->baseShader.limits.temporary; i++) { if (tempsUsed & (1 << i)) - shader_addline(&buffer, "TEMP T%lu;\n", i); + shader_addline(&buffer, "TEMP R%lu;\n", i); }
for (i = 0; i < This->baseShader.limits.address; i++) {