Module: wine Branch: master Commit: 3b29fc0a87bbd33628ccbe8fe958eb64fab6a3f3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3b29fc0a87bbd33628ccbe8fe...
Author: Paul Gofman gofmanp@gmail.com Date: Sat Jun 22 19:56:25 2019 +0300
ddraw: Factor out fixup_texture_alpha_op() function.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/ddraw/device.c | 78 +++++++++++++++++++++-------------------------------- 1 file changed, 30 insertions(+), 48 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index cdf4de8..284daa3 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2662,6 +2662,33 @@ static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *i return hr; }
+static void fixup_texture_alpha_op(struct d3d_device *device) +{ + /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. + See d3d_device3_SetRenderState() for details. */ + struct wined3d_texture *tex; + BOOL tex_alpha = FALSE; + DDPIXELFORMAT ddfmt; + + if (!(device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE)) + return; + + if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) + { + struct wined3d_resource_desc desc; + + wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); + ddfmt.dwSize = sizeof(ddfmt); + ddrawformat_from_wined3dformat(&ddfmt, desc.format); + if (ddfmt.u5.dwRGBAlphaBitMask) + tex_alpha = TRUE; + } + + /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ + wined3d_device_set_texture_stage_state(device->wined3d_device, + 0, WINED3D_TSS_ALPHA_OP, tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2); +} + static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, D3DRENDERSTATETYPE state, DWORD value) { @@ -2732,32 +2759,14 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, }
device->legacyTextureBlending = TRUE; + device->texture_map_blend = value;
switch (value) { case D3DTBLEND_MODULATE: { - struct wined3d_texture *tex = NULL; - BOOL tex_alpha = FALSE; - DDPIXELFORMAT ddfmt; - - if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) - { - struct wined3d_resource_desc desc; + fixup_texture_alpha_op(device);
- wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); - ddfmt.dwSize = sizeof(ddfmt); - ddrawformat_from_wined3dformat(&ddfmt, desc.format); - if (ddfmt.u5.dwRGBAlphaBitMask) - tex_alpha = TRUE; - } - - if (tex_alpha) - wined3d_device_set_texture_stage_state(device->wined3d_device, - 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); - else - wined3d_device_set_texture_stage_state(device->wined3d_device, - 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); wined3d_device_set_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); wined3d_device_set_texture_stage_state(device->wined3d_device, @@ -2827,7 +2836,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, default: FIXME("Unhandled texture environment %#x.\n", value); } - device->texture_map_blend = value; hr = D3D_OK; break; } @@ -4830,33 +4838,7 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
- if (device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE) - { - /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. - See d3d_device3_SetRenderState() for details. */ - struct wined3d_texture *tex = NULL; - BOOL tex_alpha = FALSE; - DDPIXELFORMAT ddfmt; - - if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) - { - struct wined3d_resource_desc desc; - - wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); - ddfmt.dwSize = sizeof(ddfmt); - ddrawformat_from_wined3dformat(&ddfmt, desc.format); - if (ddfmt.u5.dwRGBAlphaBitMask) - tex_alpha = TRUE; - } - - /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ - if (tex_alpha) - wined3d_device_set_texture_stage_state(device->wined3d_device, - 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); - else - wined3d_device_set_texture_stage_state(device->wined3d_device, - 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); - } + fixup_texture_alpha_op(device);
wined3d_mutex_unlock();