Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 261cdb0f by Henri Verbeet at 2025-06-10T17:46:51+02:00 tests/shader_runner: Rename the "ri64" probe format to "i64".
- - - - - b09e9159 by Henri Verbeet at 2025-06-10T17:46:51+02:00 tests/shader_runner: Introduce the "u64" probe format.
- - - - - 73820756 by Henri Verbeet at 2025-06-10T17:46:51+02:00 tests/shader_runner: Introduce the "f64" probe format.
- - - - - 95cf0a8b by Henri Verbeet at 2025-06-10T17:47:32+02:00 tests/shader_runner: Introduce the "i32" probe format.
- - - - - 9c987e5a by Henri Verbeet at 2025-06-10T17:48:19+02:00 tests/shader_runner: Introduce the "u32" probe format.
- - - - - cea7b4e9 by Henri Verbeet at 2025-06-10T17:49:13+02:00 tests/shader_runner: Introduce the "f32" probe format.
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43 changed files:
- tests/hlsl/arithmetic-float-uniform.shader_test - tests/hlsl/arithmetic-int-uniform.shader_test - tests/hlsl/arithmetic-uint.shader_test - tests/hlsl/barriers.shader_test - tests/hlsl/bitwise.shader_test - tests/hlsl/cast-64-bit.shader_test - tests/hlsl/cast-to-int.shader_test - tests/hlsl/cast-to-uint.shader_test - tests/hlsl/cbuffer.shader_test - tests/hlsl/compute.shader_test - tests/hlsl/coverage.shader_test - tests/hlsl/depth-bounds.shader_test - tests/hlsl/depth-out.shader_test - tests/hlsl/discard.shader_test - tests/hlsl/early-depth-stencil.shader_test - tests/hlsl/f16tof32.shader_test - tests/hlsl/f32tof16.shader_test - tests/hlsl/function-overload.shader_test - tests/hlsl/getdimensions.shader_test - tests/hlsl/matrix-semantics.shader_test - tests/hlsl/max-min.shader_test - tests/hlsl/minimum-precision.shader_test - tests/hlsl/numthreads.shader_test - tests/hlsl/rasteriser-ordered-views.shader_test - tests/hlsl/rt-format-mismatch.shader_test - tests/hlsl/shader-interstage-interface.shader_test - tests/hlsl/sm6-uav-rwtexture.shader_test - tests/hlsl/srv-buffers.shader_test - tests/hlsl/srv-byteaddressbuffer.shader_test - tests/hlsl/tgsm.shader_test - tests/hlsl/uav-atomics.shader_test - tests/hlsl/uav-counter.shader_test - tests/hlsl/uav-load.shader_test - tests/hlsl/uav-out-param.shader_test - tests/hlsl/uav-rwbuffer.shader_test - tests/hlsl/uav-rwbyteaddressbuffer.shader_test - tests/hlsl/uav-rwstructuredbuffer.shader_test - tests/hlsl/uav-rwtexture.shader_test - tests/hlsl/wave-ops-float.shader_test - tests/hlsl/wave-ops-int.shader_test - tests/hlsl/wave-ops-uint.shader_test - tests/hlsl/wave-reconvergence.shader_test - tests/shader_runner.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7dfa9e8f819bb160e0cc0f14b5655...