Module: wine Branch: master Commit: a0143e142badc610582250023e7cd7c6296cbf1f URL: http://source.winehq.org/git/wine.git/?a=commit;h=a0143e142badc610582250023e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed May 12 22:35:23 2010 +0200
wined3d: Order the helper constants a bit better.
---
dlls/wined3d/arb_program_shader.c | 18 +++++++++--------- 1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 0235652..54b361b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -140,10 +140,10 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar { switch (value) { - case ARB_ZERO: return "ps_helper_const.y"; - case ARB_ONE: return "ps_helper_const.x"; + case ARB_ZERO: return "ps_helper_const.x"; + case ARB_ONE: return "ps_helper_const.y"; case ARB_TWO: return "coefmul.x"; - case ARB_0001: return "helper_const.yyyx"; + case ARB_0001: return "helper_const.xxxy"; default: break; } } @@ -151,11 +151,11 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar { switch (value) { - case ARB_ZERO: return "helper_const.w"; + case ARB_ZERO: return "helper_const.x"; case ARB_ONE: return "helper_const.y"; - case ARB_TWO: return "helper_const.x"; - case ARB_0001: return "helper_const.wwwy"; - case ARB_VS_REL_OFFSET: return "helper_const.z"; + case ARB_TWO: return "helper_const.z"; + case ARB_0001: return "helper_const.xxxy"; + case ARB_VS_REL_OFFSET: return "helper_const.w"; } } FIXME("Unmanaged %s shader helper constant requested: %u\n", @@ -3550,7 +3550,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct if(dcl_td) shader_addline(buffer, "TEMP TD;\n"); /* Used for sRGB writing */ shader_addline(buffer, "PARAM coefdiv = { 0.5, 0.25, 0.125, 0.0625 };\n"); shader_addline(buffer, "PARAM coefmul = { 2, 4, 8, 16 };\n"); - shader_addline(buffer, "PARAM ps_helper_const = { 1.0, 0.0, 0.0, 0.0 };\n"); + shader_addline(buffer, "PARAM ps_helper_const = { 0.0, 1.0, 0.0, 0.0 };\n");
if (reg_maps->shader_version.major < 2) { @@ -4046,7 +4046,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
shader_addline(buffer, "TEMP TMP_OUT;\n"); if(need_helper_const(gl_info)) { - shader_addline(buffer, "PARAM helper_const = { 2.0, 1.0, %d.0, 0.0 };\n", This->rel_offset); + shader_addline(buffer, "PARAM helper_const = { 0.0, 1.0, 2.0, %d.0 };\n", This->rel_offset); } if(need_mova_const((IWineD3DBaseShader *) This, gl_info)) { shader_addline(buffer, "PARAM mova_const = { 0.5, 0.0, 2.0, 1.0 };\n");