Module: wine Branch: master Commit: 6acd71d17b2b73a8928dab33f86af31151924995 URL: https://source.winehq.org/git/wine.git/?a=commit;h=6acd71d17b2b73a8928dab33f...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Feb 7 22:07:09 2020 -0600
d3d9: Stop setting the device state in d3d9_device_SetVertexShader().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index c95e1a003e..6f35b3caab 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3507,9 +3507,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi wined3d_mutex_lock(); wined3d_stateblock_set_vertex_shader(device->update_state, shader_obj ? shader_obj->wined3d_shader : NULL); - if (!device->recording) - wined3d_device_set_vertex_shader(device->wined3d_device, - shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock();
return D3D_OK;